Weapons and UNARMED STRIKE have a special feature for player characters: Critical Hits. If a player character rolls a 20 for an attack roll with a Weapon or an Unarmed Strike, the attack is also a Critical Hit, which means it deals extra damage to the target; you roll the damage dice of the Weapon or Unarmed Strike a second time and add the second roll as extra damage to the target. For example, a Mace deals Bludgeoning Damage equal to 1d6 + your Strength modifier. If you score a Critical Hit with the Mace, it instead deals 2d6 + your Strength modifier.
If your Weapon or Unarmed Strike has no damage dice, it deals no extra damage on a Critical Hit.
Extra damage dice on attacks, such as Sneak Attack, Poison, Smites, etc… are also doubled
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