Spells

🕯️
Spells
Level
Name
Tags
Effects
-1
- Spells that create astral pockets cannot open pockets in the Astral plane. - Bags of holding cannot be accessed in the Astral, contents remain intact.
0
Added Effect
Doesn’t automatically make the target hostile (depends on what happened)
0
Added Effect
Grants “double advantage”, roll 3d20 for the next attack
1
Added Effect
This spell can be used to slow down siege projectiles so they hit as softly as a pillow
1
Added Effect
Can be used to Refresh Foul Air for 3 people/days
1
Added Effect
Deals siege damage, bypasses damage thresholds of ships
1
Added Effect
You need to provide fruits as material components which are enhanced. Can’t create fruits out of thin air.
1
Added Effect
- Can upcast, for each level you get an additional servant - Servants can function as crew members, tying ropes, adjusting sails, etc…
2
Added Effect
Space Adaptation. You adapt your body to an space environment. You can hold your breath for up to an hour and gain a fly (space only) speed equal to your walking speed.
2
Added Effect
Can summon a space mount, like a Meteor Dolphin or Astral Narwhal, etc…
2
Added Effect
Can affect knots in ropes, this can cause significant effects on a ship
2
Added Effect
In space, any direction is “up”, can be used to fly or move things around gracefully in space.
2
Added Effect
When cast while attuned to a helm, you can locate within 100M miles (1-day distance)
2
Added Effect
When cast while attuned to a helm, you can locate within 100M miles (1-day distance)
2
UA update
5
Spelljammer
Added Effect
https://www.dndbeyond.com/spells/create-spelljamming-helm - Lasts 24 hours - Materials are not consumed, but can only be used once a day - Casting it for a year and a day makes it permanent