Camel (CR 7) Medium beast, unaligned Hit Points: 84 (8d10+40) Speed: 40 ft., climb 20 ft., swim 20 ft. Armor Class: 14 (natural armor) STR 22 (+6) DEX 10 (+0) CON 20 (+5) INT 6 (-2) WIS 14 (+2) CHA 8 (-1) Traits: - Trampling Charge. If the camel moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the camel can make one bite attack against it as a bonus action. - Sure-Footed. The camel has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Actions: - Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage. - Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
In a distant future, the planet known as Aridus is a harsh and unforgiving place, with vast deserts stretching as far as the eye can see. Among the only inhabitants of this harsh world are the hardy camels that roam the dunes, their long legs and powerful muscles allowing them to survive in the scorching heat.
But the camels of Aridus are no ordinary animals. Over the generations, they have evolved to become intelligent and self-aware beings, capable of communication and even basic technology. They live in small, nomadic communities, moving from one oasis to another in search of food and water.
The lizardfolk and possum folk of the desert are the only intelligent species that have managed to adapt to the harsh conditions of Aridus. They are skilled desert survivors, and they have formed a symbiotic relationship with the camels, using them as hardy pack animals to carry their communities across the desert.
However, the camels and their riders are not the only inhabitants of Aridus. The desert is also home to many other creatures, both sentient and non-sentient. Some of these creatures are friendly and peaceful, while others are dangerous and aggressive.
For example, the sand serpents are a feared species on Aridus. These massive, venomous creatures burrow deep beneath the sand, waiting to strike at unsuspecting prey. The camels and their riders must be constantly on the lookout for sand serpents, as well as other hazards such as sandstorms and heatstroke.
Despite the challenges, the camels and their riders are a resilient and resourceful species, and they have carved out a unique and fascinating culture on the unforgiving planet of Aridus.
A day in the life of Neon dromedary riders
The sun was setting over the desert, casting a warm, orange glow across the sand dunes. In the distance, a small group of camels could be seen moving steadily across the landscape, their long legs carrying them over the rough terrain.
As they approached, it became clear that each camel was carrying a large platform on its back. These platforms were made from sturdy wooden planks and were decorated with colorful fabrics and ornaments. They were the homes of the desert travelers who rode on the camels' backs.
One of the camels carried a family of four: a father, a mother, and their two young children. The father rode on the camel's back, guiding it with gentle tugs on the reins. The mother and children sat on the platform, which was filled with their belongings and supplies.
As they rode, the family chatted and laughed, enjoying the cool evening breeze. The children played with small toys, and the mother tended to a small cooking fire, preparing a simple meal for their dinner.
As night fell, the family settled down on the platform, pulling the fabric walls of their shelter closed around them. They fell asleep to the gentle swaying of the camel's movements and the soft murmur of the desert wind.