Scene Events
- Step in owlbear scat, unless cleaned smell is readily distinguishable by owlbears
- Make enough noise to draw the attention of the skull bats
- Stumble across a bunch of rats, might get surprised or scared.
- An agitated swarm of skull bats swoop by, not attacking.
- Suddenly run into an Owlbear (everyone is surprised)
- Something glittering in the nearby owlbear scat distracts you, is it treasure?
Treasure
Challenges
Owlbear. Stats as a bear, they have climb speeds. They tend to sleep during the day, and hunt at night. They have darkvision, advantage on perception due to sights and hearing.
Ecology
Owlbears are a cross between Owls and Bears, two fearsome predators. Combining the cunning of the Owl and Strength of the Bear.
Owlbear’s have excellent eye sight capable of seeing very well at distance even at night, but they see rather poorly within the 5ft range. At that range they rely on whisker like feathers and excellent hearing abilities.
Like bears and owls, they are excellent climbers and occasionally perch on tall trees to search out prey. It is also not unusual for younger specimens to ambush from above hiding in the foliage of lush trees in summer.
Unlike bears, during early summer, females and young will flock together in what are called Parliaments of anywhere from 3 to 10 individuals, in order to hunt larger prey like drakes and find mates. Also young males will collaborate in pairs or trios until they reach mating age.
Skull bats, stats as hyena or wolf, they can fly/glide up to their speed for a round, have spider climbing like abilities and possess echolocation and darkvision.
Skull bats have low morale and only fight to first blood, will retreat when hit or threatened. In particular they will stear clear from open flames. They have strength in numbers and provide advantage to allies including other predators by attacking through pack tactics.
Ecology
Skull bats, also known Carrion bats are a species of bats that have bald heads and necks, with smaller ears than most bats, since they do not use echolocation for hunting. They are also much larger than most bats, the size of a large rabbit.
They cohabit lairs with large predators, eating leftovers and cleaning kills leaving just the bones.
These adaptations have made them unable to sustain prolonged flight, and they need to land at the end of a few seconds, more a combination of jumping and gliding than actual flight. They are however extremely capable at climbing and skittering across any surface even upside down.
Skull bats do not favor combat, however they are collaborative and will protect the predators on which they depend, causing confusion and jumping on targets setting them off balance, trying to disarm them and making them lose concentration.
If cornered however they will make use of their powerful vice grip jaws capable of breaking bones (after a successful bite they grab hold and have advantage on continued attacks against the same target in their next turn).