Spelljammer Duels
A ship, or two crashed ships, can have more than one helm affecting it, but only one helm at a time can be used to control the ship.
If a spelljammer tries to gain control of a ship, a spelljammer duel ensues.
- Resolve this conflict by having each spelljammer make a Constitution check; if the dueling spelljammers tie, have them reroll.
- The spelljammer with the lowest check result loses the duel and gains 1d4 levels of exhaustion; in addition, their attunement to their helm ends at once.