Life on the Rock
Bral is populated by an outlandish collection of traders, rogues, mercenaries, pirates, nobles, and entrepreneurs. Generally, law enforcement is sporadic, which means that order is an elusive concept. Most folks who call the Rock home adhere to two principles: mind your own business whenever possible, and enough gold can fix anything.
Keeping Order
General lawlessness prevails in much of the city, but that’s not to say that order doesn’t exist. Simply put, most citizens police themselves. No city watch patrols the streets. Tavern keepers hire muscular folks to break up fights and toss out drunkards. Market vendors trust their own eyes to spot shoplifters. Every person on the Rock is expected to have enough sense to hang onto their purse and not be taken in by a swindler.
Serious crimes, such as arson, can be reported to one of the city’s three magistrates, who preside over the Low City, the Middle City, and the High City, respectively. If the magistrate concludes that the situation warrants their attention, the Magistrate’s Watch is dispatched to investigate and take offenders into custody, if necessary.
Reporting crimes is voluntary, and many folks don’t bother to do so, since the resulting investigation and legal proceedings are likely to take up too much of their time.
Top Town
Low City
- The ’s head quarters are located here.
- The Happy Beholder, a thriving tavern owned by Large Luigi a friendly beholder.
- The docks is the Low City's main draw is.
At the leading edge of the asteroid, the Low City is where the working class of Bral eke out a living. Among a slew of taverns, boarding houses, and various shops, citizens of the Low City go about their day as any would in their situation: do what it takes to get ahead.
The Low City is virtually unpoliced, which means the area is rife with beggars, peddlers, and thieves looking for their next mark. That said, most of the crime here is part of organized factions, which means there is still a code of conduct among these unsupervised streets.
Middle City
- A branch of is located here.
- The bustling Great Market—which is packed with vendors hawking their wares.
The Middle City is the economic heart of Bral, home to many thriving businesses that make the most of Bral's position as a hub for adventurers. Need a star chart to map your next journey? Head to Elmandar's! Looking for help recovering a lost artifact? Gaspar's Reclamations is the place to go! Hoping to have private security during your stay? Valkan's Legion can help you out!
High City
- Starhaven, Palace of the Prince
- Lake Bral
The High City is for the hoity-toity folk of Bral. Located on the trailing edge of the asteroid, this ritzy area houses noble estates, the city's finest inns, a library full of magical texts, temples to various gods, and most importantly, the royal palace.
Under belly
History of the Rock
The Rock traces its roots back to roughly 170 years ago, when the eponymous Captain Bral established a pirate refuge here. The asteroid became a haven for thieves and cutthroats, and among them a few merchants and entrepreneurs set up shop. Even in a climate of lawlessness, the place evolved into something resembling a settlement of citizens. After Captain Bral’s death, the burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an interest in trying to take over sole leadership of the city.
Eventually, the merchants and tavernkeepers who made their livings on the Rock became as numerous as the pirates and brigands who sought refuge there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business deals, he consolidated his political power and dubbed himself Prince Cozar, the Rock’s first overlord. Under Prince Cozar’s long reign, the city evolved from a pirate hideout into a major city, attracting profit-seekers, adventurers, and other more respectable types.
Upon Cozar’s death, the rule of Bral passed to Frun, his son and heir. Frun was far from an able politician. Rather, he was a hedonist whose overindulgences compromised his authority. Business leaders and other influential types grabbed power where they could, and by the end of his reign, Frun was little more than a figurehead. His only notable accomplishments were the renovation of the royal palace and the construction of the arena that bears his name.
Frun was succeeded by his son, Calar, whose bearing and tastes resembled those of his father but whose time as the overlord lasted only days. Calar died six years ago under mysterious circumstances shortly after taking the throne; his body was found floating in space just beyond the asteroid’s air envelope. Leadership of the Rock passed to Calar’s younger brother, Andru, who had a group of malcontents arrested and executed for the crime within days.
Though his place on the throne is secure for now, Prince Andru is merely one player in a maze of political intrigue. He has a host of agents and forces loyal to him, but he must act with consideration, since he has opponents who would rather see Bral ruled by a more ineffectual leader or by a council that could more easily be influenced. Andru maintains his strong base of support because he is a serious and intelligent person—often likened to his grandfather, Prince Cozar, in this regard—and he isn’t easily intimidated.